tag:help.appveyor.com,2012-11-13:/discussions/problems/30396-how-can-i-run-unit-tests-for-graphical-programs-on-a-appveyor-macos-buildAppVeyor: Discussion 2021-09-29T15:22:37Ztag:help.appveyor.com,2012-11-13:Comment/494083722021-09-28T15:35:05Z2021-09-28T15:35:05ZHow can I run unit tests for "graphical” programs on a Appveyor macos build<div><p>It should be working "as is" on macOS, no?</p></div>Feodor Fitsnertag:help.appveyor.com,2012-11-13:Comment/494083722021-09-28T16:38:22Z2021-09-28T16:38:22ZHow can I run unit tests for "graphical” programs on a Appveyor macos build<div><p>I think you are right.<br>
I think my problem is something else!<br>
I had other issues to deal with before I looked at this one.<br>
I'll start investigating..<br>
However, with macos I see this message:<br>
<code>Unable to create basic Accelerated OpenGL renderer. Core Image is now using the software OpenGL renderer. This will be slow.</code><br>
I think this is just a warning ?<br>
I'll keep you posted on how it goes. Thanks for your support !</p></div>servoztag:help.appveyor.com,2012-11-13:Comment/494083722021-09-28T17:14:32Z2021-09-28T17:14:32ZHow can I run unit tests for "graphical” programs on a Appveyor macos build<div><p>Well, I guess "Accelerated OpenGL renderer" relies on GPU which is not available in VM.</p></div>Feodor Fitsnertag:help.appveyor.com,2012-11-13:Comment/494083722021-09-29T15:22:14Z2021-09-29T15:22:14ZHow can I run unit tests for "graphical” programs on a Appveyor macos build<div><p>you are totally right!<br>
I was able to ssh into the build and there was another problem that had nothing to do with this ticket !!!!<br>
Indeed, "graphical” programs on a Appveyor macos build works without doing anything.<br>
The build works perfectly well now.<br>
Good evening</p></div>servoz