Running unit tests, OpenGL

Richard Eakin's Avatar

Richard Eakin

25 Jul, 2016 03:22 PM

Hi,

My team is currently looking at CI solutions for our framework (llibcinder) and there are a couple questions / features we were wondering if AppVeyor supports.

2) Would we be able to use our existing unit tests? We use the CATCH framework.
1) Would we be able to run tests that rely on an OpenGL context? We don't need to see the results, but we do have some unit tests that we'd like to have automated.

Thanks for the information,
Rich

  1. Support Staff 1 Posted by Feodor Fitsner on 26 Jul, 2016 05:00 AM

    Feodor Fitsner's Avatar

    Hi Rich,

    If all dependencies can be downloaded/installed in unattended mode during the build then you are good to go.

  2. 2 Posted by Richard Eakin on 26 Jul, 2016 01:06 PM

    Richard Eakin's Avatar

    Awesome, sounds good. Would you mind explaining what 'unattended mode' means, or pointing me towards documentation? Would this be free for an open source project?

    Thanks again,
    Rich

  3. Support Staff 3 Posted by Feodor Fitsner on 26 Jul, 2016 02:04 PM

    Feodor Fitsner's Avatar

    That means you can install additional/missing software from command line, like explained here: http://www.appveyor.com/docs/build-configuration#installing-additio...

    Also, this could be some other installer.exe that can be run with /quiet or /silent switch.

  4. 4 Posted by Ilya Finkelshte... on 27 Jul, 2016 02:16 AM

    Ilya Finkelshteyn's Avatar

    Hi Rich,

    Just noted that we did not answer your second question. Yes, it is free for open source projects. You can start using it for free here https://ci.appveyor.com/signup/free

    Thank you,
    Ilya.

  5. 5 Posted by Richard Eakin on 27 Jul, 2016 07:37 PM

    Richard Eakin's Avatar

    Great, thank you for the answers! It looks like appveyor provides what we need so we are taking the next steps to get it setup..

    Best,
    Rich

  6. Ilya Finkelshteyn closed this discussion on 25 Aug, 2018 02:07 AM.

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