Graphics Tools for Windows 10 not installed ?
Hi,
My graphic project is using the software rasterizer to do an image comparision but it would seems that I cannot access the DX12 debug interface while running from an Appveyor VM.
It would seems that Graphics Tools for Windows 10 is not installed.
It is possible to request it to be added to Appveyors ?
Best Regards
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me closed this discussion on 11 May, 2020 06:28 AM.
me re-opened this discussion on 11 May, 2020 06:30 AM
1 Posted by me on 11 May, 2020 06:30 AM
Nervermind, I just disabled the debug layer for Appveyor
me closed this discussion on 11 May, 2020 06:30 AM.
me re-opened this discussion on 12 May, 2020 02:19 AM
2 Posted by me on 12 May, 2020 02:19 AM
I have run into anotjher issue trying to run DirectXShaderCompiler.
https://github.com/microsoft/DirectXShaderCompiler/wiki/Running-Shaders
Mentions that the Windows SDK runtimes redistributable should be installed, as the SDKs are already installed as mentioned here:
https://www.appveyor.com/docs/windows-images-software/#windows-sdks
I am building using VS 2017 so things should be fine but i am running into errors.
The other solution would be to use experimental mode for DXIL.dll so my question would how is Developer Mode enabled by default on the VMs ?
https://docs.microsoft.com/en-us/windows/uwp/get-started/enable-your-device-for-development?redirectedfrom=MSDN
Sorry for the confusing thread and thank you for the support
3 Posted by me on 13 May, 2020 03:46 AM
I managed to do it as init script following this:
https://stackoverflow.com/questions/40033608/enable-windows-10-developer-mode-programmatically
Closing this thread.
me closed this discussion on 13 May, 2020 03:46 AM.