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20 Jul, 2020 11:32 PM
This is my first time setting up AppVeyor with Unity. The problem seems to be there is a lot of dependency with unity and files on my windows. And unfortunately I can't find any tutorial on AppVeyor with Unity :( So I wonder what I am doing wrong and how can I fix it?
So the log messages are like " Considered "C:\Windows\Microsoft.NET\DirectX for Managed Code\1.0.2906.0\UnityEngine.UnityAnalyticsModule.exe", but it didn't exist."
From my build log there is a lot of warnings like "Could not resolve this reference. Could not locate the assembly "Unity.Postprocessing.Runtime". .."
Anyway, my project is at https://ci.appveyor.com/project/opheliah95/triple-trijam
Also, anyone can point me to the best practice of using AppVeyor with Unity? Many thanks!
on 22 Jul, 2020 01:33 AM
I think the issue is that Unity workload is simply not installed on VS 2019 image. We can do that during the next image update - could you please look at workloads list and let me know which are the must for your project.
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